World: Base

Automatically generated documentation

World Key /Base

Zones: 6

/Base/HorizontalMaze
/Base/HorizontalMazeNoLeft
/Base/HorizontalMazeNoRight
/Base/Maze
/Base/MazeLeftCorner
/Base/MazeRightCorner

Objects: 56

/Base/Bullet
/Base/Button
/Base/ButtonCentered
/Base/Ceiling
/Base/Corner
/Base/Corridor
/Base/CorridorEnd
/Base/DirectionIndicator
/Base/Door
/Base/Effects/BulletImpact
/Base/EntryPortal
/Base/FeetIndicator
/Base/FeetIndicatorSimple
/Base/Flashlight
/Base/FlashlightBack
/Base/FlatPiece
/Base/Ground
/Base/Lever
/Base/Maze/MazeCorner
/Base/Maze/MazeCorridor
/Base/Maze/MazeCorridorEnd
/Base/Maze/MazeCrossing
/Base/Maze/MazeDeadlockCornerLeft
/Base/Maze/MazeDeadlockCornerLeftRound
/Base/Maze/MazeDeadlockCornerRight
/Base/Maze/MazeDeadlockCornerRightRound
/Base/Maze/MazeDoubleCorner
/Base/Maze/MazeTripple
/Base/Pistol
/Base/PlasmaBullet
/Base/PlasmaBullet2
/Base/PlasmaGun
/Base/PlasmaGun2
/Base/Player Position Guide
/Base/Poster
/Base/Sandstone
/Base/Sandstone2
/Base/Shotgun
/Base/SilencedPistol
/Base/StoneCorner
/Base/StoneCorridor
/Base/StoneCorridorEnd
/Base/StoneWall
/Base/StoneWall2
/Base/Texture
/Base/TextureButton
/Base/TimeGrenade
/Base/Transition
/Base/Wall

Materials: 20

/Base/Bricks
/Base/DarkGrid
/Base/FlatPlates
/Base/Image
/Base/Parquet
/Base/Plasma
/Base/Plasma2
/Base/RedCarpet
/Base/Sand
/Base/Skyboxes/Holodeck
/Base/Skyboxes/Stars
/Base/Tiles

Images: 0

Sceneries: 2

/Base/LightHall-Outro
/Base/LightHall

Sound Effects: 14

/Base/CHARGE_Servo_24_Semi_Up_500ms_stereo.wav
/Base/MUSIC_EFFECT_Orchestral_Brass_Positive_15_stereo.wav
/Base/OpenningPortal05 - Mono.wav
/Base/PLASMA_CANNON_Deep_Noisy_stereo.wav
/Base/PLASMA_CANNON_Short_Dry_stereo.wav
/Base/sfx01.wav
/Base/sfx02.wav
/Base/sfx03.wav
/Base/sfx04.wav
/Base/sfx15.wav
/Base/sfx17.wav
/Base/sfx19.wav
/Base/TIME_WARP_Stop_04_mono.wav
/Base/WHOOSH_Fast_03_stereo.wav

Music: 3

/Base/FutureWorld_Loading_Loop.ogg
/Base/FutureWorld_Resolution_Loop.ogg
/Base/Menu.mp3